Math Concept Reader - G3 - Fun and Games.pdf
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DIGITAL FINAL PROOF Math Concept Reader Fun and Games ca37os_lay_070105ac_cr.indd 1 1/9/07 9:51:58 PM DIGITAL FINAL PROOF ca37os_lay_070105ac_cr.indd 2 1/9/07 9:51:58 PM DIGITAL FINAL PROOF Math Concept Reader Fun and Games by Linda Bussell Copyright © Gareth Stevens, Inc. All rights reserved. Developed for Harcourt, Inc., by Gareth Stevens, Inc. This edition published by Harcourt, Inc., by agreement with Gareth Stevens, Inc. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the copyright holder. Requests for permission to make copies of any part of the work should be addressed to Permissions Department, Gareth Stevens, Inc., 330 West Olive Street, Suite 100, Milwaukee, Wisconsin 53212. Fax: 414-332-3567. HARCOURT and the Harcourt Logo are trademarks of Harcourt, Inc., registered in the United States of America and/or other jurisdictions. Printed in the United States of America ISBN 13: 978-0-15-360185-9 ISBN 10: 0-15-360185-X 1 2 3 4 5 6 7 8 9 10 179 16 15 14 13 12 11 10 09 08 07 ca37os_lay_070105ac_cr.indd 1 1/9/07 9:51:59 PM DIGITAL FINAL PROOF Chapter 1: Likely or Unlikely? Thursday is Game Day at Valley Elementary School. On game day, students play games, such as board games, after school. There are many different games to play. Each student finds a game to play. Sometimes players toss a coin to decide who takes the first turn. Some games use number cubes to decide game moves, while other games use spinners. Aaron and Natalie use number cubes in math class. They use coins and spinners, too. They use them for probability experiments. Aaron wonders whether the result of any toss or spin is as likely as any other. ca37os_lay_070105ac_cr.indd 2 1/9/07 9:51:59 PM DIGITAL FINAL PROOF Valley Elementary students play games after school. Natalie did an experiment in c
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- Document name
- Math Concept Reader - G3 - Fun and Games.pdf
- School / Course
- Lớp 3 · Tiếng Anh
- Content
- Cuốn sách giới thiệu khái niệm xác suất cho học sinh lớp 3 thông qua các trò chơi. Nó giải thích các thuật ngữ như 'kết quả', 'có khả năng' và 'ít có khả năng' bằng cách sử dụng các ví dụ về tung đồng xu và xúc xắc.
- Table of contents
- Chapter 1: Likely or Unlikely?
- Chapter 2: More Likely
- Pages
- 19 pages
- Uploaded by
- Goupee App
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